![]() ![]() If a player makes it to the target hoop or if they set off a mousetrap, the two players exchange roles and start a new turn.Īt the end of the round, the teacher forms new pairs so that students have the opportunity to work with other classmates. Once they have done so, they may begin to make their way to the target hoop with the help of their guide’s instructions. To start their turn, the mouse puts on their blindfold and spins three times. The guide may move anywhere within the play area but may not touch the mouse or any of the mousetraps. The guide’s responsibility is to help the mouse get to the target hoop successfully. Their objective is to make their way to the target hoop without setting off any of the mousetraps (i.e. The mouse begins in the start hoop and wears a blindfold. Once the play area is set up, players in each pair decide who will start as the mouse and who will start as the guide. In between each hoop are 5-10 “mousetraps”: basketballs (or similar) placed on top of a rubber ring or practice cone and scattered throughout the play area. One hoop is assigned as the start hoop and the other is assigned as the target hoop. The play area is a rectangular space with a hoop on either end. ![]() Once paired, each group is assigned to a play area. Students are randomly divided into pairs.
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